W

de_dust2 · 24-16

2026-09-08 18:32 · 35 min · premier · source: real demo · data quality: full Confirmed by data

Rating
1.40
▼ 2.47 vs rolling avg

Core stats

Every number comes straight from the parsed demo — nothing estimated

Rating
1.40
▼ 2.47 vs rolling avg
ADR
57.7
▼ 764.3 vs rolling avg
K–D
1.83
▼ 1.67 vs rolling avg
KAST
95.0%
▲ 95.0 vs rolling avg
HS %
18.2%
▼ 24.7 vs rolling avg
Opening duels won
100.0%
▲ 100.0 vs rolling avg

Round timeline

25–15 round record · green = won, red = lost · click a round for detail

1Round 1, T side, won. 2 kills, 1 deaths.

Round 1 · T side · won (ct killed) · pistol

You: 2 K / 1 D · weapons: glock

Buy: pistol · equipment $2,900 · length 61s

  • bomb planted
2Round 2, T side, won. 0 kills, 0 deaths.

Round 2 · T side · won (ct killed)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $1,650 · length 0s

3Round 3, T side, lost. 0 kills, 1 deaths.

Round 3 · T side · lost (time ran out)

You: 0 K / 1 D · weapons: —

Buy: force · equipment $16,350 · length 122s

4Round 4, T side, lost. 0 kills, 0 deaths.

Round 4 · T side · lost (time ran out)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $5,200 · length 0s

5Round 5, T side, won. 1 kills, 0 deaths.

Round 5 · T side · won (ct killed)

You: 1 K / 0 D · weapons: glock

Buy: semi-eco · equipment $9,350 · length 87s

  • bomb planted
6Round 6, T side, won. 0 kills, 0 deaths.

Round 6 · T side · won (ct killed)

You: 0 K / 0 D · weapons: —

Buy: semi-eco · equipment $11,600 · length 0s

7Round 7, T side, won. 3 kills, 1 deaths.

Round 7 · T side · won (bomb exploded)

You: 3 K / 1 D · weapons: m4a1_silencer

Buy: full · equipment $22,150 · length 146s

  • you planted
  • bomb exploded
  • clutch 1v1 won
8Round 8, T side, won. 0 kills, 0 deaths.

Round 8 · T side · won (bomb exploded)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $1,000 · length 0s

9Round 9, T side, won. 1 kills, 1 deaths.

Round 9 · T side · won (ct killed)

You: 1 K / 1 D · weapons: awp

Buy: full · equipment $22,700 · length 65s

10Round 10, T side, won. 0 kills, 0 deaths.

Round 10 · T side · won (ct killed)

You: 0 K / 0 D · weapons: —

Buy: semi-eco · equipment $8,800 · length 0s

11Round 11, T side, won. 2 kills, 0 deaths.

Round 11 · T side · won (bomb exploded)

You: 2 K / 0 D · weapons: ak47

Buy: full · equipment $21,200 · length 116s

  • you planted
  • bomb exploded
12Round 12, T side, won. 0 kills, 0 deaths.

Round 12 · T side · won (bomb exploded)

You: 0 K / 0 D · weapons: —

Buy: pistol · equipment $11,750 · length 0s

13Round 13, T side, won. 0 kills, 0 deaths.

Round 13 · T side · won (bomb exploded)

You: 0 K / 0 D · weapons: —

Buy: pistol · equipment $22,350 · length 106s

  • you planted
  • bomb exploded
  • clutch 1v1 won
14Round 14, T side, won. 0 kills, 0 deaths.

Round 14 · T side · won (bomb exploded)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $4,700 · length 0s

15Round 15, T side, won. 1 kills, 1 deaths.

Round 15 · T side · won (ct killed)

You: 1 K / 1 D · weapons: ak47

Buy: full · equipment $25,750 · length 113s

  • bomb planted
16Round 16, T side, won. 0 kills, 0 deaths.

Round 16 · T side · won (ct killed)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $5,400 · length 0s

17Round 17, T side, lost. 2 kills, 1 deaths.

Round 17 · T side · lost (bomb defused)

You: 2 K / 1 D · weapons: ak47

Buy: full · equipment $22,650 · length 78s

  • bomb planted
  • bomb defused
  • clutch 1v3 lost
18Round 18, T side, lost. 0 kills, 0 deaths.

Round 18 · T side · lost (bomb defused)

You: 0 K / 0 D · weapons: —

Buy: pistol · equipment $1,000 · length 0s

19Round 19, T side, won. 1 kills, 0 deaths.

Round 19 · T side · won (ct killed)

You: 1 K / 0 D · weapons: ak47

Buy: force · equipment $19,250 · length 51s

20Round 20, T side, won. 0 kills, 0 deaths.

Round 20 · T side · won (ct killed)

You: 0 K / 0 D · weapons: —

Buy: force · equipment $18,100 · length 0s

21Round 21, T side, lost. 1 kills, 1 deaths.

Round 21 · T side · lost (t killed)

You: 1 K / 1 D · weapons: awp

Buy: full · equipment $24,400 · length 71s

22Round 22, T side, lost. 0 kills, 0 deaths.

Round 22 · T side · lost (t killed)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $1,000 · length 0s

23Round 23, T side, lost. 1 kills, 1 deaths.

Round 23 · T side · lost (t killed)

You: 1 K / 1 D · weapons: awp · opening kill ★

Buy: full · equipment $25,250 · length 63s

24Round 24, CT side, won. 0 kills, 0 deaths.

Round 24 · CT side · won (t killed) · pistol

You: 0 K / 0 D · weapons: —

Buy: pistol · equipment $1,000 · length 0s

25Round 25, CT side, won. 2 kills, 0 deaths.

Round 25 · CT side · won (bomb defused)

You: 2 K / 0 D · weapons: usp_silencer

Buy: eco · equipment $4,900 · length 84s

  • bomb planted
  • you defused
26Round 26, CT side, won. 0 kills, 0 deaths.

Round 26 · CT side · won (bomb defused)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $1,650 · length 0s

27Round 27, CT side, lost. 1 kills, 1 deaths.

Round 27 · CT side · lost (bomb exploded)

You: 1 K / 1 D · weapons: m4a1_silencer

Buy: force · equipment $15,000 · length 91s

  • bomb planted
  • bomb exploded
  • clutch 1v3 lost
28Round 28, CT side, lost. 0 kills, 0 deaths.

Round 28 · CT side · lost (bomb exploded)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $1,000 · length 0s

29Round 29, CT side, lost. 0 kills, 1 deaths.

Round 29 · CT side · lost (ct killed)

You: 0 K / 1 D · weapons: —

Buy: semi-eco · equipment $11,300 · length 59s

  • bomb planted
30Round 30, CT side, lost. 0 kills, 0 deaths.

Round 30 · CT side · lost (ct killed)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $1,000 · length 0s

31Round 31, CT side, won. 1 kills, 0 deaths.

Round 31 · CT side · won (bomb defused)

You: 1 K / 0 D · weapons: ak47

Buy: semi-eco · equipment $12,850 · length 129s

  • bomb planted
  • you defused
  • clutch 1v2 won
32Round 32, CT side, won. 0 kills, 0 deaths.

Round 32 · CT side · won (bomb defused)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $5,300 · length 0s

33Round 33, CT side, lost. 0 kills, 1 deaths.

Round 33 · CT side · lost (ct killed)

You: 0 K / 1 D · weapons: —

Buy: full · equipment $21,700 · length 81s

  • bomb planted
34Round 34, CT side, lost. 0 kills, 0 deaths.

Round 34 · CT side · lost (ct killed)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $1,000 · length 0s

35Round 35, CT side, won. 1 kills, 0 deaths.

Round 35 · CT side · won (t killed)

You: 1 K / 0 D · weapons: usp_silencer_off

Buy: semi-eco · equipment $12,950 · length 59s

36Round 36, CT side, won. 0 kills, 0 deaths.

Round 36 · CT side · won (t killed)

You: 0 K / 0 D · weapons: —

Buy: semi-eco · equipment $14,550 · length 0s

37Round 37, CT side, lost. 1 kills, 1 deaths.

Round 37 · CT side · lost (ct killed)

You: 1 K / 1 D · weapons: awp

Buy: full · equipment $26,400 · length 103s

  • bomb planted
38Round 38, CT side, lost. 0 kills, 0 deaths.

Round 38 · CT side · lost (ct killed)

You: 0 K / 0 D · weapons: —

Buy: eco · equipment $1,000 · length 0s

39Round 39, CT side, won. 1 kills, 0 deaths.

Round 39 · CT side · won (t killed)

You: 1 K / 0 D · weapons: awp

Buy: force · equipment $17,600 · length 65s

40Round 40, CT side, won. 0 kills, 0 deaths.

Round 40 · CT side · won (t killed)

You: 0 K / 0 D · weapons: —

Buy: semi-eco · equipment $8,850 · length 0s

Weapon table

Click a column header to sort — default is kills, highest first

Kills and share of your total kills, highest first. Per-weapon headshot % and damage are not extracted from the demo, so those columns are omitted rather than estimated.
ak47731.8%
awp522.7%
m4a1_silencer418.2%
glock313.6%
usp_silencer29.1%
usp_silencer_off14.5%

Findings

Grouped by severity — high expanded, medium and low collapsed

CRITICALAIM

Headshot percentage is below your role's floor

What happened You are killing at 24% headshots; Lurker / second entrys should be at 42%+.

Do this Crosshair at head height, pre-aimed

4 of 17 non-sniper kills were headshots (23.5%). Benchmark band: 42–64%. Overall HS% including snipers: 18.2%.
hs pct 23.5%rifle hs pct 23.5%overall hs pct 18.2%

Trend: seen in 0 of last 1 match

CRITICALTRADING

Your deaths are not being traded

What happened Only 8% of your deaths were avenged inside 6 seconds.

Do this Be close enough to answer the kill

1 traded, 11 untraded out of 12 deaths. You delivered 9 trades yourself (41% of your kills were trades).
trade rate 8.3%trades given 9 trades

Trend: seen in 0 of last 1 match

HIGHCONSISTENCY

You fall apart in the second half

What happened Kills per round dropped from 0.65 in the first half to 0.41 in the second (37% decline).

Do this Reset between rounds, not between halves

H1: 15K/8D, ADR 73, KAST 96%. H2: 7K/4D, ADR 37, KAST 94%.

Trend: seen in 0 of last 1 match

HIGHECONOMY

You are buying up when your team is saving

What happened 10 rounds where you bought full while your team was ecoing.

Do this Buy with your team

R1: you bought $850 while your team averaged $512; R6: you bought $4,300 while your team averaged $1,825; R12: you bought $3,900 while your team averaged $1,570; R14: you bought $3,900 while your team averaged $200
buy alignment pct 57.5%

Trend: seen in 0 of last 1 match

HIGHGAMESENSE

You are surviving instead of playing

What happened ADR 58, survival 70%, impact 0.51. You are alive a lot and doing nothing with it.

Do this Take one duel per round

57.7 damage per round (benchmark ~78), 70% survival, 2 rounds as the last player alive, 60% of rounds with no kill.
survival pct 70%

Trend: seen in 0 of last 1 match

HIGHUTILITY

Your flashes are not producing kills

What happened 16 flashes thrown, 1 flash assists.

Do this Flash on their call, not your clock

12 enemies blinded for 17s total, but only 1 kills were converted inside 5s of your flash.

Trend: seen in 0 of last 1 match

Medium — 4 findings
MEDIUMAIM

Time-to-kill is slow

What happened Your duels last 0.78s on average. Competitive rifle duels resolve in 0.30–0.55s.

Do this Two to four bullets, then reset

Average time from first shot to kill: 0.78s; shots per kill 13.2; accuracy proxy 23%
accuracy proxy 23.4%

Trend: seen in 0 of last 1 match

MEDIUMAIM

You default to spraying

What happened 61% of your shots are fired in bursts of 5+. Most duels should be won in 1–4 bullets.

Do this Two to four bullets, then reset

Spray share 61.4%; average burst length 2.9 shots; accuracy proxy 23%
spray share 61.4%avg burst length 2.87 shotsaccuracy proxy 23.4%

Trend: seen in 0 of last 1 match

MEDIUMCONSISTENCY

Nearly half your rounds produce nothing

What happened 60% of rounds (24 of 40) with no kill, assist or trade.

Do this Play to your floor, not your ceiling

Round kill distribution: 1K×11, 2K×4, 3K×1, 4K×0, 5K×0
zero kill round pct 60%

Trend: seen in 0 of last 1 match

MEDIUMECONOMY

You are risking the AWP on rounds you cannot replace it

What happened 2 AWP deaths on eco/semi/force rounds.

Do this Buy with your team

You bought the AWP in 7 rounds (18%) and lost it 2 times on a round where your team was not full-buying.

Trend: seen in 0 of last 1 match

Low — 3 findings
LOWECONOMY

You are not buying the defuse kit

What happened You bought the kit in 14% of your full CT buys.

Do this Buy with your team

1 of 7 full CT buys included a defuse kit.
defuser rate 14.3%

Trend: seen in 0 of last 1 match

LOWUTILITY

No molotovs thrown all match

What happened Zero molotovs in 40 rounds.

Do this Name the job of every grenade

0 molotovs; utility damage 2.3/round.
molos thrown 0 molotovs

Trend: seen in 0 of last 1 match

LOWUTILITY

Utility is not contributing damage

What happened 2.3 utility damage per round.

Do this Name the job of every grenade

92 total grenade damage and 0 utility kills across 40 rounds.
utility damage per round 2.3/round

Trend: seen in 0 of last 1 match

STRENGTHSTRENGTH

Strong overall rating

Coach rating 1.40 — you carried this match.

STRENGTHSTRENGTH

Reliable in clutch situations

3 of 5 clutches won (60%).

Tasks

Generated from the findings above · full plan on Next Game and Practice

critical

Headshot percentage is below your role's floor

Rank 1 · 62 min

Crosshair at head height, pre-aimed

critical

Your deaths are not being traded

Rank 2 · 40 min

Be close enough to answer the kill

high

You are buying up when your team is saving

Rank 3 · 20 min

Buy with your team

high

You fall apart in the second half

Rank 4 · 50 min

Reset between rounds, not between halves

high

You are surviving instead of playing

Rank 5 · 42 min

Take one duel per round

high

Your flashes are not producing kills

Rank 6 · 37 min

Flash on their call, not your clock

medium

Time-to-kill is slow

Rank 7 · 42 min

Two to four bullets, then reset

medium

You default to spraying

Rank 8 · 30 min

Two to four bullets, then reset

medium

You are risking the AWP on rounds you cannot replace it

Rank 9 · 18 min

Buy with your team

medium

Nearly half your rounds produce nothing

Rank 10 · 50 min

Play to your floor, not your ceiling

low

No molotovs thrown all match

Rank 11 · 20 min

Name the job of every grenade

low

Utility is not contributing damage

Rank 12 · 32 min

Name the job of every grenade

low

You are not buying the defuse kit

Rank 13 · 10 min

Buy with your team

Match context

confirmed by data

RoleLurker / second entry
Rounds played40
K / D / A22 / 12 / 3
Clutch win %60.00%
Trade rate8.30%
Economy discipline46 (This is costing you games. Fix the buy discipline before anything else.)

Analysed player

selection audit

PlayerKD
focus Cheat`Zz2212
Dominator1817
John Marston1818
KOTONE1813
lonelygunda1816
Shadow20301418
BATMAN1118
Commander Of IRAN1117
dls.amirkm118
Spectre1019

If the wrong player was auto-selected, re-analyse and enter your exact name or SteamID64.

Coach interpretation

Coach interpretation

Focus areas chosen by the engine: Headshot percentage is below your role's floor (critical), Your deaths are not being traded (critical), You are buying up when your team is saving (high). These are priorities inferred from the confirmed findings above, not additional facts.

Vs previous session

stored history

First stored session — deltas and trends appear from your second analysed match onward.