Practice

workshop maps picked from your latest demo

Current weakness

Confirmed by data

Headshot percentage is below your role's floor

Body shots take 3-4 bullets with a rifle where a headshot takes one

  1. Crosshair at head height, pre-aimed · Headshot %: 18.2% now; next demo checks role floor from the finding benchmark.
  2. Stop before you shoot · Headshot %: 18.2% now; next demo checks role floor from the finding benchmark.

Tonight

practice is the payoff

Start with Dust2 Prefire, then queue with one task.

Recommended workshop maps

copy the ID or launch from Steam

Dust2 Prefire

Dust2 angle clearing for demos with Long, Cat, Mid or B-site deaths.

3244203953

Console: map_workshop 3244203953 prefire_dust2

Protocol: Run the route that matches your latest Dust2 deaths; pre-aim before every swing.

Duration: 10 min

Success check: Headshot %: 18.2% now; next demo checks role floor from the finding benchmark.

Stop if you clear angles without counter-strafing.

Inferno Prefire

Inferno-specific pre-aim for lane, banana, apps and site entries.

3251878584

Console: map_workshop 3251878584 prefire_inferno

Protocol: Clear common angles slowly first, then one timed run.

Duration: 10 min

Success check: Headshot %: 18.2% now; next demo checks role floor from the finding benchmark.

Stop if banana/arch clears become spray duels.

Mirage Prefire

Mirage angle clearing for mid, A ramp, palace and B apps deaths.

3232466864

Console: map_workshop 3232466864 prefire_mirage

Protocol: One route only. Crosshair first, movement second, shot third.

Duration: 10 min

Success check: Headshot %: 18.2% now; next demo checks role floor from the finding benchmark.

Stop if you wide-swing without a pre-aimed target.

Practice blocks

2–3 blocks max

10 min · Dust2 Prefire
Run the route that matches your latest Dust2 deaths; pre-aim before every swing.

10 min · Inferno Prefire
Clear common angles slowly first, then one timed run.

10 min · Mirage Prefire
One route only. Crosshair first, movement second, shot third.

Log practice if you want, but proof only comes from a later analysed demo.

How to launch

works without browser Steam launch

  1. Subscribe/open the map in Steam.
  2. Or copy the console command shown on the card.
  3. Run the protocol, queue, then upload the next demo.

Supporting map evidence

hotspots explain why this drill was picked; they are not the whole feature

TSpawn · zone t · exposure 0.5 · typical range 800TSpawnTunnels · zone b · exposure 0.3 · typical range 300TunnelsUpperTunnel · zone b · exposure 0.4 · typical range 350UpperTunnelLowerTunnel · zone b · exposure 0.3 · typical range 250LowerTunnelBombsiteB · zone b · exposure 0.7 · typical range 450BombsiteBBSuites · zone b · exposure 0.5 · typical range 350BSuitesDoors · zone b · exposure 0.8 · typical range 400DoorsMid · zone mid · exposure 0.9 · typical range 1300MidTopOfMid · zone mid · exposure 0.9 · typical range 900TopOfMidXbox · zone mid · exposure 0.8 · typical range 700XboxShortStairs · zone mid · exposure 0.6 · typical range 400ShortStairsCatwalk: 2 kills, 2 deaths (real demo data)Catwalk · zone a · exposure 0.8 · typical range 500CatwalkShortA · zone a · exposure 0.8 · typical range 450ShortABombsiteA · zone a · exposure 0.8 · typical range 400BombsiteAGoose · zone a · exposure 0.7 · typical range 350GoosePit · zone a · exposure 0.6 · typical range 500PitLongA · zone a · exposure 0.9 · typical range 1500LongALongDoors · zone a · exposure 0.7 · typical range 900LongDoorsLong · zone a · exposure 0.9 · typical range 1400LongCTSpawn · zone ct · exposure 0.5 · typical range 700CTSpawnHall · zone connector · exposure 0.4 · typical range 300HallRamp · zone ct · exposure 0.5 · typical range 400RampUnderpass · zone mid · exposure 0.5 · typical range 400UnderpassCar · zone b · exposure 0.7 · typical range 400CarPalm · zone mid · exposure 0.8 · typical range 600PalmWindow · zone ct · exposure 0.6 · typical range 500WindowSuicide · zone mid · exposure 0.9 · typical range 800SuicideElevator · zone b · exposure 0.4 · typical range 300Elevator

Legend: ring = your kills + deaths at that place from parsed demo events.

You created action around these dust2 places: Top Mid 4K/1D, B Site 2K/2D, Catwalk 2K/2D, Extended A 2K/2D, Outside Long 2K/1D, Mid Doors 2K/1D, Under A 1K/1D, T Spawn 1K/1D. Use the recommended map to drill the same lanes.