Practice workshop maps picked from your latest demo
Headshot percentage is below your role's floor
Body shots take 3-4 bullets with a rifle where a headshot takes one
Crosshair at head height, pre-aimed · Headshot %: 18.2% now; next demo checks role floor from the finding benchmark. Stop before you shoot · Headshot %: 18.2% now; next demo checks role floor from the finding benchmark. Start with Dust2 Prefire , then queue with one task.
Recommended workshop maps copy the ID or launch from Steam
Dust2 Prefire Dust2 angle clearing for demos with Long, Cat, Mid or B-site deaths.
3244203953
Console: map_workshop 3244203953 prefire_dust2
Protocol: Run the route that matches your latest Dust2 deaths; pre-aim before every swing.
Duration: 10 min
Success check: Headshot %: 18.2% now; next demo checks role floor from the finding benchmark.
Stop if you clear angles without counter-strafing.
Inferno Prefire Inferno-specific pre-aim for lane, banana, apps and site entries.
3251878584
Console: map_workshop 3251878584 prefire_inferno
Protocol: Clear common angles slowly first, then one timed run.
Duration: 10 min
Success check: Headshot %: 18.2% now; next demo checks role floor from the finding benchmark.
Stop if banana/arch clears become spray duels.
Mirage Prefire Mirage angle clearing for mid, A ramp, palace and B apps deaths.
3232466864
Console: map_workshop 3232466864 prefire_mirage
Protocol: One route only. Crosshair first, movement second, shot third.
Duration: 10 min
Success check: Headshot %: 18.2% now; next demo checks role floor from the finding benchmark.
Stop if you wide-swing without a pre-aimed target.
10 min · Dust2 Prefire Run the route that matches your latest Dust2 deaths; pre-aim before every swing.
10 min · Inferno Prefire Clear common angles slowly first, then one timed run.
10 min · Mirage Prefire One route only. Crosshair first, movement second, shot third.
Log practice if you want, but proof only comes from a later analysed demo.
Subscribe/open the map in Steam. Or copy the console command shown on the card. Run the protocol, queue, then upload the next demo. Supporting map evidence hotspots explain why this drill was picked; they are not the whole feature
TSpawn · zone t · exposure 0.5 · typical range 800 TSpawn Tunnels · zone b · exposure 0.3 · typical range 300 Tunnels UpperTunnel · zone b · exposure 0.4 · typical range 350 UpperTunnel LowerTunnel · zone b · exposure 0.3 · typical range 250 LowerTunnel BombsiteB · zone b · exposure 0.7 · typical range 450 BombsiteB BSuites · zone b · exposure 0.5 · typical range 350 BSuites Doors · zone b · exposure 0.8 · typical range 400 Doors Mid · zone mid · exposure 0.9 · typical range 1300 Mid TopOfMid · zone mid · exposure 0.9 · typical range 900 TopOfMid Xbox · zone mid · exposure 0.8 · typical range 700 Xbox ShortStairs · zone mid · exposure 0.6 · typical range 400 ShortStairs Catwalk: 2 kills, 2 deaths (real demo data) Catwalk · zone a · exposure 0.8 · typical range 500 Catwalk ShortA · zone a · exposure 0.8 · typical range 450 ShortA BombsiteA · zone a · exposure 0.8 · typical range 400 BombsiteA Goose · zone a · exposure 0.7 · typical range 350 Goose Pit · zone a · exposure 0.6 · typical range 500 Pit LongA · zone a · exposure 0.9 · typical range 1500 LongA LongDoors · zone a · exposure 0.7 · typical range 900 LongDoors Long · zone a · exposure 0.9 · typical range 1400 Long CTSpawn · zone ct · exposure 0.5 · typical range 700 CTSpawn Hall · zone connector · exposure 0.4 · typical range 300 Hall Ramp · zone ct · exposure 0.5 · typical range 400 Ramp Underpass · zone mid · exposure 0.5 · typical range 400 Underpass Car · zone b · exposure 0.7 · typical range 400 Car Palm · zone mid · exposure 0.8 · typical range 600 Palm Window · zone ct · exposure 0.6 · typical range 500 Window Suicide · zone mid · exposure 0.9 · typical range 800 Suicide Elevator · zone b · exposure 0.4 · typical range 300 Elevator
Legend: ring = your kills + deaths at that place from parsed demo events.
You created action around these dust2 places: Top Mid 4K/1D, B Site 2K/2D, Catwalk 2K/2D, Extended A 2K/2D, Outside Long 2K/1D, Mid Doors 2K/1D, Under A 1K/1D, T Spawn 1K/1D. Use the recommended map to drill the same lanes.